Tuesday, May 22, 2012

Burns Court


"We build our games like a Japanese garden, where the design is perfect when you cannot remove anything else. I think that by doing that, the voice of your work is more coherent. If you have a lot of clutter on the top, the work may be more impressive, but you won't really know what it's trying to say. Games have to be emotional. People need to experience a powerful range of feelings."



fascinating article about thatgamecompany


10.15.12edit// reworked the shadows a bit :)

6 comments:

  1. This is awesome! I love how graphic you work is!

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  2. I love it! I think you really capture the place and gave it more charm!

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  3. Beautiful! Love that hazy nostalgic feel :)

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  4. Wicked ssharp... The colores and textures are amazing... have you seen the amazing world of gumball? just sayin

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