"We build our games like a Japanese garden, where the design is perfect
when you cannot remove anything else. I think that by doing that, the
voice of your work is more coherent. If you have a lot of clutter on the
top, the work may be more impressive, but you won't really know what
it's trying to say. Games have to be emotional. People need to
experience a powerful range of feelings."
fascinating article about thatgamecompany
10.15.12edit// reworked the shadows a bit :)
dang girl, you're good!!
ReplyDeleteThis is awesome! I love how graphic you work is!
ReplyDeletewhat beautiful colors! D:
ReplyDeleteI love it! I think you really capture the place and gave it more charm!
ReplyDeleteBeautiful! Love that hazy nostalgic feel :)
ReplyDeleteWicked ssharp... The colores and textures are amazing... have you seen the amazing world of gumball? just sayin
ReplyDelete